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Vardo Caravan

On my way to recreating some old work, I created a vardo caravan like those found in Ireland and fantasy settings. Originally to be placed in the environment, I ended up making this a solo piece instead. This is a medium polycount (412k tris)- I was trying hard to keep a high poly detail while fighting my super low polycount habits. There are many many places the piece could do without polygons and would still look fine.

Wireframe

Wireframe

The wireframe vs the rendered shot

The wireframe vs the rendered shot

The door was sculpted using booleans in Blender. Next time I would create a separate floater https://www.artstation.com/artwork/L4xvmK like this. But I wanted to sculpt more dents and nicks into it, it in Zbrush so I thought this was the better solution.

The door was sculpted using booleans in Blender. Next time I would create a separate floater https://www.artstation.com/artwork/L4xvmK like this. But I wanted to sculpt more dents and nicks into it, it in Zbrush so I thought this was the better solution.

The curtains were handpainted. I did not have curtains placed inside the render, so they do not have a normal map. Next time I might do this.

The curtains were handpainted. I did not have curtains placed inside the render, so they do not have a normal map. Next time I might do this.

Each chain link was created using the base for the rope generator. Although I had to hand move some of the pieces to really sell the tension in the chain, it gave me a very solid start.

Each chain link was created using the base for the rope generator. Although I had to hand move some of the pieces to really sell the tension in the chain, it gave me a very solid start.

The lights were also using the rope generator. Obviously for a low poly vardo a lot of the poly count could be removed here.

The lights were also using the rope generator. Obviously for a low poly vardo a lot of the poly count could be removed here.

The rope still needed to have some details in it, but absolutely could be brought down in polygons for a lower polygon count.

The rope still needed to have some details in it, but absolutely could be brought down in polygons for a lower polygon count.

I put the finished product of the Vardo into Zbrush to edit further - added wood grain, chips and dints, etc.

I put the finished product of the Vardo into Zbrush to edit further - added wood grain, chips and dints, etc.

I created a Rope Generator using Geometry Nodes in Blender.

I created a Rope Generator using Geometry Nodes in Blender.

Geometry Nodes in Blender

Geometry Nodes in Blender

Geometry Nodes in Blender to create the stiches that were then baked into the textures.

Geometry Nodes in Blender to create the stiches that were then baked into the textures.