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Macabre: Atomic Space Shifter Skins

I worked with Weforge to create a new skin for their Space Shifter asset, to give it some Aussie flavour. I remade a Substance Painter file so that we could make new weapon skins simpler and faster. I also optimised the old model to bring down the polycount and draw counts.

I used colour ID, Material ID, and UV masks from Marmoset Toolbag (edited in Blender) for the colour masks.

Due to the nature of Nanite at the time, Opacity maps were not available to me - So I had to create the wire in 3D without making it several million polygons but still keeping the details.

Due to the nature of Nanite at the time, Opacity maps were not available to me - So I had to create the wire in 3D without making it several million polygons but still keeping the details.

An emissive map was requests to help with ambiance.

An emissive map was requests to help with ambiance.

This is the end result of the Aussie skin  - which was of course different to the original concept (on the cover)

This is the end result of the Aussie skin - which was of course different to the original concept (on the cover)

We used these masks in Substance Painter to create easy to customise colour systems.

We used these masks in Substance Painter to create easy to customise colour systems.

The different masks were used to help make a custom shader in UE to achieve something close to that of a

The different masks were used to help make a custom shader in UE to achieve something close to that of a