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Macabre: Fair Dinkum Skin

I worked with Weforge to create a few PBR photorealistic skins for their game Macabre. We used a collection of premade assets and custom assets to create this look. It was important that the clothes didn't intersect with the character skin mesh - so we used MetaTailor.

I used Texture Packer 3D to bring the different texture packs into as few draw calls as possible while still keeping the same detail as the originals.